DICE tagged posts

More Battlefield 4 content to come – 6th DLC?

rsz_bf4-road-ahead-1Battlefield hyped up a super special announcement for earlier today. It has finally been revealed, and the announcement is…they will announce something later! That’s right, they made an announcement that they will make an announcement.

All joking aside, what was actually announced is that there will be more Battlefield 4 content, specifically noting in the blog post that, “Final Stand is not the end.” Now, this leaves a lot of room for speculation, as “more content” could technically mean more double-XP weekends and free battlepacks. However, the reference to Final Stand, a survey about what classic Battlefield maps the player base enjoys (by the way, go vote), and hints from certain developers (namely, David Sirland, or @Tiggr_), this is intended to be a big thing meant to really please t...

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Battlefield 4 Classic Mode preset is here!

Classic Mode Server FilterOnce upon a time, we discussed what a “Classic Mode” might consist of and how the community might accept it should DICE create a server preset (like Normal and Hardcore) for this mode. Server admins have been able to set up their servers to operate with the “classic” settings, but they have been few and far between, and not always easy to find.

With the recent “Fall Patch” that implemented many things from the CTE, such as triage (revive timer), and improved HUD settings, DICE also added the Classic Mode preset. In a recent blog post about it, Battlefield explained what the preset is:

* No 3D spotting (no doritos, but you still have a minimap, and spotted enemies will show there).

* 100% health, but no regeneration.

* Squad leader spawn.

* Mag pool reloading (you lose the remaining ammo i...

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Battlefield 4 CTE – Triage and other changes

triageDICE continues to implement changes to the Battlefield 4 Community Test Environment (CTE) in an effort to test potential improvements to the game. The most recent wave of changes offer some improvements that are sure to please a number of players should they make it to the official game build.

A significant UI change that many players have been clamoring for is called “triage”. With this, the revive icon is changed to include a progress circle (much like what you get when arming/disarming an MCOM. This progress meter indicates to you how much time is left before the player becomes unrevivable. This would allow a medic to know if they have enough time to charge the paddles, as well as prioritize numerous downed allies. This will be a very welcome improvement to the game.

The CTE is also tes...

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Naval Strike Maps Overhead Images Leaked – Analysis

Overhead images of the four new maps that will come with the Naval Strike DLC leaked recently and were first posted on the BattleRushGaming site. Be sure to visit BattleRush’s site for high-res versions of these images. These images depict vast expanses of water surrounding various sizes of island and other landmasses. Later, an Imgur link was shared within the community showing cropped versions of these map images believed to represent the playable area for infantry. Combining these images with Battlefield’s recent Q & A blog post on Naval Strike and the preview images we recently shared provides a lot of ammo for some exciting speculation. Before going further, I also want to credit a video by Kulprit008 on YouTube on the same subject, which provided ideas that added to and improved the...

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Battlefield 4 Netcode: DICE Speaks

bf4-second-assault-wallpaper2In a blog post released today, DICE revealed how they are working on various major issues that have been plaguing the game. Netcode, tickrates, collision models and other issues were all addressed, and there was also confirmation for fixes in upcoming patches.

The game receives updates from the game server and displays these to the player using a system called latency compensation – this system makes sure players move around naturally on your screen when network updates arrive. We have found and fixed several issues with latency compensation, and thereby decreased the impressions of “one hit kills” in the game.”

From the onset, it was clear that the “One Hit Kill” bug was being caused by multiple factors, but it looks like more are being worked on.

Other highlights:

– Upcoming fixes...

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Fix for BF4 Loading Screen Bug; BF4 BugTracker

For some people, the latest patch, which fixed a few minor issues, and the big “Sound Loop Crash”, created a problem with not being to get past the loading screen, though most indications are that gameplay is still consistent.

Some players have found various fixes for this issue, and it seems to stem from using a third-party settings changer to effect the UI.DrawEnable configuration.

Here’s a suggestion on how to fix it, thanks to /u/LightOfShadows on Reddit:

In your origin games/battlefield 4 folder (or where ever your root folder is) open user.cfg in notepad or other text program. Delete the line UI.DrawEnable 1 and save the file.

Note, this settings file should only be present if you have manually created it using a third-party settings editor for BF4...

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New DICE Community Mission: 50 Million Vehicles Destroyed

After the BF4 Community successfully collected 10 million dog tags over the course of a week, DICE has decided to up the ante. This time, the mission is for players to collectively destroy 50,000,000 vehicles on six days.

If the objective is completed in time, all participating players across all formats will be rewarded with a Gold Battlepack, entitled to their Origin account on February 27.

This community mission is active between February 13, 7AM PST/4PM CET and February 19, 7AM PST/4PM CET.

When the mission has started, you will be able to track the progress of it here on Battlelog under the “Missions” tab. The results will be presented on the Battlefield Blog on February 19. Good luck!

Bring out the rocket launchers, C4, and mines, soldiers. Happy Hunting!

I suggest blastin...

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EA/YouTube Battlefield 4 Launch Controversy

If you are a fan of the Battlefield series (and you likely are if you are reading this blog), you are probably aware that Battlefield 4 is thoroughly embroiled in some controversy right now.

The controversies have arisen for a number of reasons, all of which seem to be compounding upon one another. I am going to do my best to share my perspective on it all.

First, there is the launch debacle. I wrote some time ago about BF4 having a rocky launch. In retrospect, that was a bit of an understatement, as the impact of the launch difficulties was deeper and their persistence longer than I initially realized...

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Gadget Guide – M224 Mortar

The M224 Mortar is a gadget for the Support class in Battlefield 4.  It is unlocked at 76,000 cumulative Support class points and occupies one of the two available gadget slots. Battlelog describes the M224 as a “remote-controlled 60mm Mortar that fires high explosive rounds using a terrain grid targeting system. Shells travel a ballistic path and may hit objects between the launcher and the intended target. Rapid fire is very inaccurate, single shells have great precision.”

The mortar in Battlefield 3 required the player to man the emplaced weapon the entire time it was in use, leaving them susceptible to enemy sneak attacks and keeping them out of the battle...

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